Posts filed under 'talent'
SoundWorks adds a new DO
SoundWorks is beginning the year with new audio talent. We are committed to continually building our team with fresh ideas and great skills.
SoundWorks welcomes Dee Oberle to our staff. Dee brings her expertise in audio engineering–specifically post-production, video game development, live production, and video editing —in addition to knowledge in a variety of software applications to our vivid mix.
Like many people in the industry, Dee was inspired to pursue a career in audio after working with the sound team in her junior high youth group. She jumpstarted her career by receiving training from veteran engineers at Madison Media Institute.
On staff at Post Effects/Answers Media, Dee worked alongside Halo Composer, Mike Salvatori, on a series of projects including podcasts for Accenture and redesigning the audio on the Wide Load logo.
Dee’s audio portfolio with Dallas Audio Post Group includes Foley for Catacombs: Directors Cut, editing for educational company Voyager Learning, and third party post-production support on Brothers in Arms: Earned in Blood.
As a sound designer, Dee worked with Gearbox Software under the direction of internationally acclaimed composer for Doom III and the Brothers in Arms Series, Ed Lima. She earned a credit on the AAA title Brothers in Arms: Hell’s Highway. Other products developed at Gearbox include: Borderlands and several yet to be released projects.
Additional work as freelancer includes the Lil’ Flip- Kim Kardasian video shoot, worship services at Willow Creek Community Church, TV Man, Inc. and several short films.
Software expertise:
- · Pro Tools
- · Sound Forge
- · Logic
- · Final Cut Pro
- · Soundminer
- · Vegas
- · Reason
- · Radar system
- · XACT
- · Nitro-SoundMaker/Composer
- · UnReal Editor
- · Photoshop
- · DreamWeaver
Please leave Dee a welcome comment below or welcome her in person at the next Sound Works mixer coming soon.
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3 comments January 20, 2010
How to save BIG in your next production
Wanna save a little coin on your next broadcast production? Try using donut-style or open-tag copy, you can save nearly 70% in music licensing fees! Music is licensed per spot and if you create one spot with a blank area for voice over copy or tags – you are creating “one” commercial.
Why would you want to create several versions? You may want to localize the message with different addresses, prices and promotions. When the music license is filed you only need to pay for one license fee for that one commercial. This can be a big savings because music license fees add up quickly. If your commercial is to be completed at a radio station or broadcaster you will save even more on voice talent fees. Many of our clients don’t trust the broadcaster to complete the commercial properly and we create all of the alternate versions. Once all of the versions are created we deliver them via dataSlap.
With a little pre-planning it’s possible to save money with music licensing, voice talent fees and studio time. Plan a little before starting production and save some money. Feel free to ask me any questions you have about sound and video production – the best way to reach me is @dwightcook on twitter.
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Add comment April 29, 2009
What a wicked soundtrack!
In the same sense of not needing to know the chemical makeup of the ink to use a fountain pen, this article offers some important considerations in audio post production that can make the difference in your product sounding
professional or amateur. One of the most common requests made of sound editors is to “clean up” the dialogue. The process used to accomplish this depends on what issues the soundtrack has to overcome. While the removal of clicks and pops may be relatively easy, the more complex removal of background hum, noise and ambience may be required.
Location Sound
On location, TV and film projects utilize a shotgun microphone on a boom for long shots, while many close up shots use a microphone hidden on the subject. Both recording methods bring challenges to audio post production. The difference in sound quality between the close up shots and long shots must be matched as well as the varying backgrounds, unless the sound is recorded in a “controlled environment” like a sound stage. But even if the dialogue to be matched is from two different close up angles (like over the shoulder shots for a conversation), the general ambience differences may still be extreme. Hum, mouth noises and background noise should be removed or reduced.
ADR & Dialogue Replacement
ADR process described by Director Peter Masterson and Actor Gene Hackman during dialogue replacement for “Full Moon Over Blue Water” ~ 1988. Although the process has not changed the technology is now all digital. Sound Works has been doing ADR since the mid 80’s.
Sometimes the location sound is distorted so badly that the director may be tempted to start over and re-shoot the entire scene from scratch. Given the cost of a production crew, location costs and rentals, this may not be the most cost-effective solution. ADR can be an effective solution for replacing individual lines. It requires the skill of the actors and ADR engineer to match the performance and sync. The engineer has a number of tools to assist with ADR. For example, Sound Works has software that will lock-step the sync of the new performance to the original recording allowing the actor to concentrate on expressing the line properly. In post production, the qualities of the performances can be matched in tonal quality and proximity to the camera. The voice “tone” is adjusted to make the voice more “up-front” for the close up reads.
Background Sounds
Location sound engineers should always record background ambience to allow the audio post people more options when matching dialogue. For example, if ADR is to
be used, the re-recorded line will have little or no ambience compared to the replaced location line. But the previously-recorded location ambience can be added to the ADR sections resulting in a seamless-sounding dialogue track.
But let’s say the shot is at sundown and the volume level of crickets in the background is changing every 30 seconds. It is possible to sample the undesired crickets and peel them out of the sound track leaving the desired dialogue unaffected. At Sound Works, we have several processes to remove or reduce background noise. This is the same process used in our forensic audio service. Removing undesired background noise could eliminate the need for ADR or reshooting the entire scene. And THAT makes the sound editor’s job one less headache!
3 comments February 24, 2009
What’s “Talent” got to do with it?
While watching the premiere of American Idol last night, I began to wonder… What DOES talent have to do with it? Believe it or not, almost all the Idol contestants sent to Hollywood HAD talent. As usual, a few got through that shouldn’t have, but most that should, did – and I was pleasantly surprised. But what is “talent”? And can it stand on its own? – Not only in the music biz, but in the “voice-over” business as well?

Dictionary.com has two great definitions for “talent”:
1. A special natural ability or aptitude
2. A capacity for achievement or success; ability
Today’s commercial truth lies somewhere between the two – Would not “a natural ability or aptitude with a capacity for achievement or success” be the more contemporary definition? Most of the people I work with have ability combined with equally (or more) important attributes.
So here’s my take on it – The voice-over actor gets “in the room” based on their “ability” but STAYS “in the room” because of their professionalism, work ethic and personality. When asked to suggest someone for a project, “ability” is the de facto part of my recommendation. What makes the difference IS can this person be easy to work with, fun to be around and a hard worker?
Ability can only get you so far – Hard work and professionalism define the truly “talented”.
So I ask you… What’s talent got to do with it? EVERYTHING!
Danny Reeves
Engineer/Producer
Sound Works, Inc.
1 comment January 15, 2009


Houston Classic Rock nominees for Texas Radio Hall of Fame
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Add comment June 18, 2010