Wanna save a little coin on your next broadcast production? Try using donut-style or open-tag copy, you can save nearly 70% in music licensing fees! Music is licensed per spot and if you create one spot with a blank area for voice over copy or tags – you are creating “one” commercial.
Why would you want to create several versions? You may want to localize the message with different addresses, prices and promotions. When the music license is filed you only need to pay for one license fee for that one commercial. This can be a big savings because music license fees add up quickly. If your commercial is to be completed at a radio station or broadcaster you will save even more on voice talent fees. Many of our clients don’t trust the broadcaster to complete the commercial properly and we create all of the alternate versions. Once all of the versions are created we deliver them via dataSlap.
With a little pre-planning it’s possible to save money with music licensing, voice talent fees and studio time. Plan a little before starting production and save some money. Feel free to ask me any questions you have about sound and video production – the best way to reach me is @dwightcook on twitter.
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professional or amateur. One of the most common requests made of sound editors is to “clean up” the dialogue. The process used to accomplish this depends on what issues the soundtrack has to overcome. While the removal of clicks and pops may be relatively easy, the more complex removal of background hum, noise and ambience may be required.
be used, the re-recorded line will have little or no ambience compared to the replaced location line. But the previously-recorded location ambience can be added to the ADR sections resulting in a seamless-sounding dialogue track.

SoundWorks adds a new DO
Published January 20, 2010 Advertising , Software , TV Commercial , audio , audio production , commentary , social media , talent , technology , video production 3 CommentsTags: Dee Oberle, new addition, new employee, Sound Works, Soundworks
SoundWorks is beginning the year with new audio talent. We are committed to continually building our team with fresh ideas and great skills.
SoundWorks welcomes Dee Oberle to our staff. Dee brings her expertise in audio engineering–specifically post-production, video game development, live production, and video editing —in addition to knowledge in a variety of software applications to our vivid mix.
Like many people in the industry, Dee was inspired to pursue a career in audio after working with the sound team in her junior high youth group. She jumpstarted her career by receiving training from veteran engineers at Madison Media Institute.
On staff at Post Effects/Answers Media, Dee worked alongside Halo Composer, Mike Salvatori, on a series of projects including podcasts for Accenture and redesigning the audio on the Wide Load logo.
Dee’s audio portfolio with Dallas Audio Post Group includes Foley for Catacombs: Directors Cut, editing for educational company Voyager Learning, and third party post-production support on Brothers in Arms: Earned in Blood.
As a sound designer, Dee worked with Gearbox Software under the direction of internationally acclaimed composer for Doom III and the Brothers in Arms Series, Ed Lima. She earned a credit on the AAA title Brothers in Arms: Hell’s Highway. Other products developed at Gearbox include: Borderlands and several yet to be released projects.
Additional work as freelancer includes the Lil’ Flip- Kim Kardasian video shoot, worship services at Willow Creek Community Church, TV Man, Inc. and several short films.
Software expertise:
Please leave Dee a welcome comment below or welcome her in person at the next Sound Works mixer coming soon.
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