Posts filed under 'film sound'

Foul Language

Do you have a family and want to control what your children are exposed to in the media.  Satellite and cable has some controls but common foul language has become a part on the media.  Try to watch a military or cop show without cussing.    Not that I am a prude but many times when I try to watch a movie, and I love movies, bad language takes away from my experience.

 

Well a device has been updated that promises to remove foul language from broadcast TV, movies and DVD’s.  It’s called TVG.  I had one of their early models years ago. But I was not able to use it HD TV.  Well it’s back, and now it works with new TV standards. It mutes the bad words in the audio, and pops up a closed caption of the missing dialogue without the offensive words.  You can configure the unit from strict to light filtering, and even filter religious and sexual references. Filtering out the bad words is not for everyone but with 12 million TVG’s sold, perhaps there is a market. The foul language filter concept is not new but now this unit works with HD video and even 1080p.  I just ordered mine. See it in action below:

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Add comment May 21, 2010

Iron Wins

I saw Iron Man last night with a couple of friends. This movie is just full of one-liners. It is a good balance of funny human moments and dramatic sci-fi comic book adventure.

Are you one that sits and watches all the credits at the end of the film. I do. The sound design was amazing. So many scenes in this movie would have failed without good audio design. I was surprised at how many digital special effects people were listed in this film, quite a crew. A truly amazing film.

Add comment May 16, 2010

Favorite Video of the Week

Credit Unions are a different kind of fighter. Underdogs? Maybe. Champions of a cause? Most definitely. But what is certain, is that the ground has shifted, and your corporate-driven opponents have lost their footing. Now is the time to fight for your share and differentiate yourselves from banks. Now is the time to tell your story. Because you are a different kind of fighter.

Congrats to Third Degree  for great concept and creation!

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1 comment February 5, 2010

Keep Your Audio In-Sync!

today_show_beyonce_nyrd108I once had a film cameraman tell me that sync was not important only to get a call later to fix his production.  That was many years ago when audio was recorded on a medium called magnetic tape or film.  Remember?  Now it’s all digital. I really thought that digital audio would resolve issues but now there are a few more details to consider.

Digital audio is recording in slices or audio samples regular time intervals. This is called the sampling rate.  The standard for recording digital audio for picture is 48 thousand times per second or 48K.  The 48K rate is used because it is mathematically compatible to picture formats. If  there is a variance in the audio sampling rate then the sound can drift in relation to the picture and create chaos in the editing room. Even minor drifts can create problems. Basically there will be more or too little audio for a given scene. I am pretty sensitive to this and I see one or two TV commercials weekly with bad lip sync. 

 SteveFoyHere are some common causes of drifting audio:

  1. The recording was made at the wrong sample rate, not at 48K sample rate.
  2. Multiple cameras and audio recorders and no external master sync source.
  3. No time code is used.
  4. Delay induced by a digital console without external sync.
  5. A mistake in the editing room.
  6. An unexpected equipment failure.

We all know things go wrong so some proper planning and redundancy may save the day.  Always test your setup before recording the final product. Digital recording does not mean good recording.  I have had to fix many digital recordings that were noisy or distorted.  After you do a test recording make sure your location sound man listens to what is being recorded in headphones and listens to the recording of each scene after a take.

If problems do arise, the drift may be resolved by adjusting the playback to match the picture in an audio post house or editing room.  Some productions require frame accurate recording and this adjustment is not acceptable if there is budget to re-shoot the scenes. Happy shooting and may the sync be with you.

3 comments December 17, 2009

Help a Genius Who Paints Sound

 mm_logo_300_v2As many of you may know, the DREAM Fund was developed to assist people in advertising, public relations and media industries whose lives have hit unexpected difficulties.  Today, we have a special need in the Houston Area; a need that requires immediate assistance.

Mark Meyer works as an audio engineer at SoundWorks.  He has been diagnosed with lung cancer and unfortunately the chemo treatments have not helped; thus, the current prognosis isn’t favorable.  For the past 6 months, he has worked on a reduced salary and is the primary provider for his family.  Mark has been labeled as a genius at painting sound; however, he is also a master of not making a sound when needing help.  To fight this battle, Mark needs not only encouragement but monetary support for his mounting medical bills and for the care of his family (wife, two daughters and grandson).

Should you wish to make a tax-deductible donation to assist this family in their time of need, please logon to: http://www.dreamfund.org/

click on: DONATIONS

select: Donate online

Fill-in all required areas (*) on the form, uncheck any pre-checked selections and under DIRECTED DONATIONS type: MARK MEYER

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Once the donation transaction is complete, you will be able to print your donation confirmation and receipt.

Again, please spread the word and help a colleague in need.  Thank you for your support.

To send a note of encouragement to Mark – visit The Mark Meyer Fund on Facebook or Mark Meyer on Twitter.

Add comment November 18, 2009

Are you Analog or Digital?

Are you in the analog or digital camp? In other words, do you prefer the sound of analog (LP’s) or the sound of digital (CD’s)?

Before you answer, let’s get geeky and look at some definitions and also a list of pros and cons for both types of recording:

 

Analog: An electrical signal that continuously varies in strength as related to some form of input.  

Analog Recording: A means of recording audio or video whereby the recorded analog signal is a physical representation of the waveform of the original analog signal. Some examples of analog sound mediums are vinyl records or LPs, cassette tapes, 2” 24 track tape, 8-track tapes, VHS tapes etc..

 

Digital: A reference to a system whereby a continuously variable analog signal is reduced and encoded into discrete binary bits that establish a mathematical model of an original signal or other information.  

Digital Recording: A method of recording in which samples of the original analog signal are encoded on tape or disk as binary information for storage or processing. Some examples of digital sound mediums are CDs, DAT tapes, Digital Betacam tapes, MP3’s, WAVs, AIFs, etc…

 
Blah, blah blah
analogueDigitalSo, an analog recording is a signal that’s actually stamped upon a recording tape or medium.
A digital recording is actually snapshots of the signal captured in intervals, much like a moving picture can represent action over time when the sequence of pictures are played back in sequence.
 
Digital one’s and zero’s are stored on mediums such as a compact disc or hard drives.  

  Now that we have a little background, let’s discuss some of the pros and cons of each:

Analog Pros

  1. It’s a an accurate representation of sound but is limited by the device and recording medium.
  2. Many people find analog sound warmer and more pleasing to the ear.
  3. Distortion caused by over driving the recording with volume saturation can deliver a more pleasing result than digital methods.

Analog Cons

  1. Recordings are susceptible to degradation.
  2. Copies of the original recording are noisier and more distorted. 
  3. Editing is more cumbersome and time consuming.
  4. The background noise of the media (tape hiss) and recording device become a part of the recording.

Digital Pros

  1. Easier editing.
  2. Duplicates are an exact copies.
  3. Noise floor usually exceeds human hearing ability.

Digital Cons

  1. Recording at too loud a volume results in a harsh unpleasant sound.
  2. Conversion from analog or one digital format to another must be done carefully to avoid loss of fidelity or gritty sound.
  3. Most people feel that digital recordings are colder or more sterile than analog.

listenOk, made up your mind yet? Did the techno-babble above change your position? Or are you more conflicted?

Let me throw another wrench at you. Most people, even most sound engineers, have a hard time differentiating between the sound of analog and digital. 

Take a few minutes to watch this Wired Science episode that ran recently on PBS and you’ll see what I mean. Audio Files Vs. Audio Files.

 

Tech Note: Analog tape saturation offers a natural compression, lowering the audio peaks causing softer sounds to seem louder, smoothing high-frequency content (cymbals) and boosting the low bass frequencies.

Ok, here’s my two cents worth – I prefer analog sound because it’s artifacts are more natural and actually pleasing to the ear. Analog distortion is warmer and more acceptable. But digital recordings are easier to manipulate and each copy is an exact replica of the original.

Today there are a variety of tools (Plug-ins) available to the audio professional that can add an “analog” feel to digital recordings.

It’s possible to get the best of both worlds, the ease of digital editing and the warm sound of analog. People will always debate Analog and digital recording methods. Today the best sound engineers use both.

Please post your thoughts and comments below. Look for a future blog entry on this topic including some wild stories …

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Add comment August 14, 2009

Movie Sound Stereotypes …..

 

ANIMALS 

Animals are never ever silent – dogs whine/bark/yip, cats meow or purr, cows moo, even in cases where most animals wouldn’t be making a sound.

Rats, mice, squirrels and other vermin always make the tiny little squeaky noises constantly while they are on screen.

Dolphins always make that same "dolphin chatter" sound when spinning, jumping, etc.

Whenever a cliff or mountain is shown, especially if it’s high, a hawk will screech.

In a horror film when there is a full moon there is either an owl or a wolf howling in the distance.

Dogs always know who’s bad, and bark at them. 

We hear the same cat scream in every movie. 

 

image BOMBS & EXPLOSIONS 

Bombs must always have big, blinking, beeping timer displays.

If something explodes, it takes about a minute for the explosions to stop 

Explosions always happen in slow motion. When an explosion occurs, make certain you are running away from the point of detonation so the blast can send you flying, in slow motion, toward the camera.

Bombs always "whistle" when falling from a plane 

CARS 

Car brakes must always squeak. 

Car tires squeal when the car turns, pulls away or stops.

While in route we usually hear a large truck and a horn with Doppler effect.

COMPUTERS 

Every button you press on a computer makes some kind of beep.

Text being spelled out on computer screen must make some sort of typing sound.

ENVIRONMENT 

Storms start instantaneously: there’s a crack of thunder and lightning, then heavy rain starts falling. 

Thunder is always in sync with the lightning, and the explosion sounds are always in sync with the stuff blowing up, no matter how far away. The same holds true for fireworks. 

Whistling types of wind must always be used. 

We hear non-stop bubbles in underwater scenes. 

Doors always squeak.

When in San Francisco, no matter where you are, you always hear a cable car and or a fog horn. 

Exterior Ambiences: No matter where you are outside, if it’s not in the city, you hear a lonely cricket chirping.

Trains: we always hear the same classic distant train horn.

When a light bulb gets broken, there’s always an electric spark sound heard.

Whenever there is a fight or commotion going on in the upstairs of a house, the person downstairs won’t hear a thing because the noise of gunshots, chairs falling over and screams will be totally masked by the following sounds; the phone ringing, the washing machine beginning its spin cycle, the dog barking, a drink being whizzed up in the blender or the maid vacuum cleaning.


image HELICOPTERS & AIRPLANES
 

Helicopters always fly from surround to front-speakers or left to right. 

People standing outside a running helicopter can always talk in normal or just slightly louder than normal voices.

Every helicopter shutting down emits a chirp-chirp-chirp sound, even though modern helicopters don’t.

An approaching airplane or helicopter will make no noise until it is directly over the characters, at which point it will suddenly become thundering loud.

Characters never hear an approaching airplane or helicopter, even though in real life you would hear them approaching for at least a minute before they were close enough to see. Unfortunately for the characters this also holds true for approaching armies on horseback and tank battalions.

The tires of any jet must screech upon landing.

Any airplane in a dive will make a whining noise that will get louder and higher-pitched the longer the dive lasts. 


KNIFE 

When a character pulls out a knife, even from his pants, you hear a sound of metal brushing metal.


LANGUAGE & VOICE
 

Even when depicted as foreigners (including aliens from outer space) actors will usually speak and understand a common language (usually English).

The same women’s recorded voice is heard in every spaceship, space-station, government building, etc. announcing a self destruct countdown.

Kids can always whisper even if they’re two inches away from a villain – he won’t hear. If they step on a branch however, the villains will immediately know its not some animal, and catch them.

When villains fall to their deaths, you can hear their screams gradually fade out, even if they only fall a few feet.

When women run from a bad man they must scream, trip and fall.


MICROPHONES 

Anytime a person speaks into a microphone, their first words will cause the mike to feed back.

The first spoken words must be either ‘Testing, Testing’ or ‘One Two, One Two’.


MUSIC

When the star travels to…

London, we see a shot of Big Ben and hear Rule, Britannia.

Hong Kong: a Chinese junk and wooden xylophone music (or a deep gong).

New York: a traffic jam on Broadway and frenetic music.

Paris: the Eiffel Tower and accordion music.


RADIO

When listening to music on the radio in the car, the song on the radio never changes during a single scene. The scene rarely outlasts the song…if it does, one of the characters will turn the radio off before the end of the song.

There are never any commercials on the radio.

It’s always easy to find romantic make out music on the radio right when you need it.


PEOPLE
 

The DJ always turns the music down when actors talk in disco and club-scenes. 

Those tiny people far, far away in that long shot on the beach should always sound like they’re talking directly into your ear – no matter how far away they are, even though they’re whispering . . . 

People in a wide open field or dense forest can make their voice echo if they yell loud enough.

When you get punched in the face, it sounds like you broke a salami over the back of a chair. 

Kisses need to sound sloppy and wet. 

Blood will always squish when oozing from a wound.

Dreams always require a lot of reverb. 

People never answer the door until the doorbell or knocking has sounded at least three times.


SPACE 

Explosions in space make noise. For more movie stereotypes visit:

There’s a deep humming in space, no doubt about it.

Sounds in space must have some element of a swishing sound or flanger involved. 

 

image For more movie cliches visit: http://www.moviecliches.com/

 

 

 

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1 comment July 10, 2009

Media shapes your belief

image

I usually get around to discussing media with people I meet. Some think today’s technology filled media is evil. Media is neither good or bad.  It’s neutral, like plumbing in a house that  doesn’t matter unless it springs a leak.

In 19th century England there was a people group called the Luddites. They destroyed machines used to make wool and cotton fabric. They thought the machines were of the devil. But in truth they were protesting the dehumanizing  advances of technology in the industrial revolution. It wasn’t the machines that created horrible working conditions and poor wages – it was people.

imageToday in America we have the Amish, who maintain a equally radical, but less violent rejection of technology. They prohibit automobiles and electricity based on their theology. I must admit that after watching the 1985 movie “Witness”, there is a part of me that finds their lifestyle appealing.

In the first matrix movie – Neo, the main character, gets and answer to a question that is bothering him: “What is the Matrix?” Morpheus the prophetic guide has Neo in a secret room. Neo anxiously awaits the answer. But something averts his attention – to his right is a cracked mirror which reflects a fractured image of himself. As Neo looks into the mirror the cracks begin to recede and blend together, making the mirror whole. Now Neo’s reflection is no longer fractured and this surprises him. I believe the mirror imagerepresents a foreshadowing of the coming clarity that Neo is about to get about the technology that has imprisoned him.

Neo now studies the mirror rather than his reflection. He reaches out and touches it, but at the point of contact it bends and bows like liquid mercury and then snaps around his finger tips. He recoils but a portion of the medium stays on his fingers and then quickly multiples until it begins to consume him. Immediately the film cuts to Neo trapped in an incubation pod, struggling to escape. From here he is “born” into the real world and the story turns into a new direction.

The mirror is a metaphor for the technological world of the matrix. The mirror at first appears harmless but then suddenly takes on a life of it’s own. When Neo studied the medium of the mirror, instead of being distracted by his reflection he was freed from the prison of his mind; it is only when he observes the medium apart from it’s content that he perceives true power. With that discovery he is freed from his numbness and slumber. So are we!

This post was inspired from the book “ Flickering Pixels: How Technology Shapes Your Faith” by Shane Hipps

… to be continued

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2 comments June 22, 2009

No Longer Science Fiction – Expensive Airport Travel Is Out!

Expensive airport travel is out and cost-effective online meetings and digital patch recording sessions are in!
Smart businesses are finding every opportunity to tighten their budgets. Now it’s cost effective to interact and collaborate over the web.

Interact -Web Conferencing solutions build interactions & collaboration with employees, customers and partners!

For conferences many businesses turn to cost-effective web conferencing to reduce travel costs while continuing to maximize employee and customer interactions! Web conferencing still allows for quality interactions and customer collaboration. Its no wonder that web conferencing continues to grow.  I have used IBM web conferencing software, GoToMeeting and ooVoo.  Prices and confrencefeatures for web conferencing vary greatly so look before you leap.

  • Meet as usual with your customers, partners and employees
  • Extend your company’s reach without extending your corporate wallet
  • Increase the efficiency of your internal business communications
  • Encourage brainstorming and speed of information exchange

Collaborate – Digital Patch and Virtual Studio Bring Actor and Producer Together

In a similar move audio post production is using technology to reduce travel costs and travel time.  In 1991 Sound ProductivityWorks, an audio post production studio in Houston, introduced Digital Patch which allows a producer to record a voice actor from another studio anywhere in the world. Capabilities continue to evolve. Using this technology, travel cost and time is saved while still bringing a script to life. Add a video camera to the Digital Patch and the producer can see the actor as well as remotely record. For film and video production the same picture can be viewed at both the local and remote locations, all in sync! Virtual Studio takes this one step further and allows the producer to interact with the recording session without leaving home or office.

  • Work with the actor of your choice – no travel
  • Save time, record from the comfort of your home or office
  • Increased efficiency, slash your travel budget
  • Immediate results

NewTechResults now – this is not science fiction!

This is not technology for technology sake. There is no need to compromise the quality of interactions or collaborations. Best of all web conferencing and Digital Patch technologies save time and money! Both of these technologies leverage computing power and the Internet to get great results.

 

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Add comment May 15, 2009

Once a Star Trekkie Always a Trekkie

star_trek_movie_image_ When I heard that Mission: Impossible III director and Alias creator J.J. Abrams was producing Star Trek 2009, I was pumped. I was so impressed – this was the best Star Trek film ever! If you are on the fence contemplating on if you should see it on the big screen, do it.

I think the movie moguls did not realize the loyalty of the older audience would be cross generational. I saw the film in IMAX and other than a slight visual distortion to reformat the picture to the tall but not so wide screen, it was superb.

We remember the the classic science fiction Gene Roddenberry franchise created by the original TV show of the 70’s. This feature film embraces the rich history of the influential television and film series but also explores new territory. Heroes star Zachary Quinto exceeded my expectations playing a young Vulcan named “Spock” made famous by Leonard Nimoy, who also appears in the film.

star_trek_movie_image_zachary_quinto_as_spock_

My favorite roles were played by Chris Pine and Karl Urban assuming the legendary roles of Captain Kirk and Leonard “Bones” McCoy, respectively.

star_trek_movie_image_anton_yelchin_as_chekov_chris_pine_as_james_t._kirk_simon_pegg_as_lt._montgomery_scott_karl_urban_as_dr._mccoy_john_cho_as_sulu_and_zoe_saldana_as_uhura_
From left to right: Anton Yelchin as Chekov, Chris Pine as James T. Kirk, Simon Pegg as Lt. Montgomery Scott, Karl Urban as Dr. McCoy, John Cho as Sulu and Zoe Saldana as Uhura.

The visual effects are super yet they don’t over power the story.  As an audio engineer I must say I was impressed with the films soundtrack as well.  The sound team did their job right. The sound track recreates the rich heritage of the Star Trek franchise but managed to better the “sound” experience over previous productions!

After reading a good behind-the scenes production story by Barbara Robertson in Film & Video,  I wanted to share it. Read and enjoy:

Reinventing Star Trek‘s VFX – How J.J. Abrams Demanded, and ILM Delivered, More Story from Every Shot


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Add comment May 14, 2009


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