Archive for the 'audio production' Category

SoundWorks adds a new DO

SoundWorks is beginning the year with new audio talent.  We are committed to continually building our team with fresh ideas and great skills. 

SoundWorks welcomes Dee Oberle to our staff. Dee brings her expertise in audio engineering–specifically post-production, video game development, live production, and video editing —in addition to knowledge in a variety of software applications to our vivid mix.

View Dee Oberle

Like many people in the industry, Dee was inspired to pursue a career in audio after working with the sound team in her junior high youth group. She jumpstarted her career by receiving training from veteran engineers at Madison Media Institute.

On staff at Post Effects/Answers Media, Dee worked alongside Halo Composer, Mike Salvatori, on a series of projects including podcasts for Accenture and redesigning the audio on the Wide Load logo.

Dee’s audio portfolio with Dallas Audio Post Group includes Foley for Catacombs: Directors Cut, editing for educational company Voyager Learning, and third party post-production support on Brothers in Arms: Earned in Blood.

As a sound designer, Dee worked with Gearbox Software under the direction of internationally acclaimed composer for Doom III and the Brothers in Arms Series, Ed Lima.  She earned a credit on the AAA title Brothers in Arms: Hell’s Highway. Other products developed at Gearbox include:  Borderlands and several yet to be released projects.

Additional work as freelancer includes the Lil’ Flip- Kim Kardasian video shoot, worship services at Willow Creek Community Church, TV Man, Inc. and several short films.

Software expertise:

  • · Pro Tools
  • · Sound Forge
  • · Logic
  • · Final Cut Pro
  • · Soundminer
  • · Vegas
  • · Reason
  • · Radar system
  • · XACT
  • · Nitro-SoundMaker/Composer
  • · UnReal Editor
  • · Photoshop
  • · DreamWeaver

Please leave Dee a welcome comment below or welcome her in person at the next Sound Works mixer coming soon.

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Keep Your Audio In-Sync!

today_show_beyonce_nyrd108I once had a film cameraman tell me that sync was not important only to get a call later to fix his production.  That was many years ago when audio was recorded on a medium called magnetic tape or film.  Remember?  Now it’s all digital. I really thought that digital audio would resolve issues but now there are a few more details to consider.

Digital audio is recording in slices or audio samples regular time intervals. This is called the sampling rate.  The standard for recording digital audio for picture is 48 thousand times per second or 48K.  The 48K rate is used because it is mathematically compatible to picture formats. If  there is a variance in the audio sampling rate then the sound can drift in relation to the picture and create chaos in the editing room. Even minor drifts can create problems. Basically there will be more or too little audio for a given scene. I am pretty sensitive to this and I see one or two TV commercials weekly with bad lip sync. 

 SteveFoyHere are some common causes of drifting audio:

  1. The recording was made at the wrong sample rate, not at 48K sample rate.
  2. Multiple cameras and audio recorders and no external master sync source.
  3. No time code is used.
  4. Delay induced by a digital console without external sync.
  5. A mistake in the editing room.
  6. An unexpected equipment failure.

We all know things go wrong so some proper planning and redundancy may save the day.  Always test your setup before recording the final product. Digital recording does not mean good recording.  I have had to fix many digital recordings that were noisy or distorted.  After you do a test recording make sure your location sound man listens to what is being recorded in headphones and listens to the recording of each scene after a take.

If problems do arise, the drift may be resolved by adjusting the playback to match the picture in an audio post house or editing room.  Some productions require frame accurate recording and this adjustment is not acceptable if there is budget to re-shoot the scenes. Happy shooting and may the sync be with you.

Help a Genius Who Paints Sound

 mm_logo_300_v2As many of you may know, the DREAM Fund was developed to assist people in advertising, public relations and media industries whose lives have hit unexpected difficulties.  Today, we have a special need in the Houston Area; a need that requires immediate assistance.

Mark Meyer works as an audio engineer at SoundWorks.  He has been diagnosed with lung cancer and unfortunately the chemo treatments have not helped; thus, the current prognosis isn’t favorable.  For the past 6 months, he has worked on a reduced salary and is the primary provider for his family.  Mark has been labeled as a genius at painting sound; however, he is also a master of not making a sound when needing help.  To fight this battle, Mark needs not only encouragement but monetary support for his mounting medical bills and for the care of his family (wife, two daughters and grandson).

Should you wish to make a tax-deductible donation to assist this family in their time of need, please logon to: http://www.dreamfund.org/

click on: DONATIONS

select: Donate online

Fill-in all required areas (*) on the form, uncheck any pre-checked selections and under DIRECTED DONATIONS type: MARK MEYER

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Once the donation transaction is complete, you will be able to print your donation confirmation and receipt.

Again, please spread the word and help a colleague in need.  Thank you for your support.

To send a note of encouragement to Mark – visit The Mark Meyer Fund on Facebook or Mark Meyer on Twitter.

Are TV Commercials Too Loud?

loud Why is the volume of TV commercials so much greater than the program? I get this question all the time.  Would you be surprised if I said there is no difference, they are the same volume.  With audio there is a difference between loudness and volume.  Although the volume is the same, the apparent loudness is not the same. How and why?

Broadcasters have specifications that set the volume limit to a value below digital zero, below the digital maximum (-10db below 0). Volume is measurable and it is the same because broadcasters and cable channels require the peak audio volume of both commercials and programs not to exceed this level. In a commercials the volume is near the limit more often than during the program material. Commercials stay close to the maximum volume from beginning to end.  This is done with audio processors that maintain a higher average volume level – so it sounds louder than the movie or TV show.  So what can you do about it?

7848t Here is a device that regulates the apparent loudness – a TV volume regulator to the rescue. The problem is caused by technology – so why not defeat it with technology! I have not tried the device, but I am willing to try it if they send me one. Personally I’m not buying one.  I make commercials and marketers want consumers to pay attention when the commercials come on. Besides the intermission reminds me to stretch.

 

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Chaos in Surround Sound

The following email exchange is real – The names have been changed …
(my responses are in blue italics)

Subject: CHANGE HOUR MEETING

Untitled-1 Hola,
We may change the date scheduled for  3pm Houston time?

I only have 3pm to 4pm available. Another session starts at 4pm. If we can get your session done in 1 Hour, then no problem. But we cannot go past 4pm.

Ok. We take. The talent meet at 3:15pm to 4pm. I hope is possible finish today, if not, we can found another early day.

Do you mean TODAY? I thought you meant changing the time for your session TOMORROW!

Yes, I thought TODAY at 3pm beguins..

I cannot do TODAY! We were booked for Wed, Jan 14th at 11:30CT and I moved to 3pm same day, not today.

You think we can do today? in your afternoon?

We cannot do today – Sorry.

Sorry for the stress. Really is for TOMORROW. And then we confirm the meet for the talent; Tomorrow Wednesday 14th at 3pm to 4 pm. Ok?

No worries – that schedule change has been made – Session is Wed 1/14/09 at 3pm CT.

THANK YOU!

PhoneCallSmall We all know media production is a stressful activity. It’s the perfect storm: the clash of left brain/right brain; the stereotypical art versus commerce conflict; entertaining, creative ideas collide with motivated, monetary goals. Our blessing/curse is that no one day is the same as the previous…

But meanwhile back at the farm… the music’s playing so loud I can’t hear myself think, the phone’s ringing constantly and I can’t remember who I just spoke to 5 minutes ago! Oh, yeah – It was our banker who gave me a different story about how to receive payments from overseas clients than the bank’s customer service rep did yesterday. Now I’ve got to decide who’s right & who’s wrong. And no amount of email can get the client in Barcelona to try the PayPal account again after I made changes to our credit card profile…

Sound familiar? Just another day in paradise for those who coordinate production activities with little or no timeline. But somewhere there’s levity. Can we really be serious all the time without going completely bonkers? Comedy is all around you with the right perspective.

 

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Is It Live or Is It… Just Music?

ampexI’ve recently returned to teaching audio at Houston Community College after a not-so-brief hiatus of some 20+ years. As I was preparing a lesson plan about microphones, I outlined in the lecture that recording and microphone techniques could be historically divided into two major categories: old-school & new-school. And inevitably, there was a crossover period where old school techniques co-existed with the beginnings of a new-school approach. And these disciplines coincided over a period well-known for memorable music productions known as the SIXTIES (in reality, 1955 to 1968 +/- a year or so).

Prior to the sixties, the goal of music recording was to CAPTURE a performance. Both theaters and music studios were meticulously-designed in regard to natural sound and acoustics. Levels and volumes were adjusted by the musicians themselves or by physical placement on the “stage” of the performance. The recordist’s goals were to embrace the sound as if the listener were present at the performance.

les_paul_03

Paul with his Les Paulverizer, another one of his inventions that amplified and multiplied sound to simulate a full orchestra, delighted 1950s America as a star of vinyl, radio, and television. His inventiveness in the recording process enriched electronics company Ampex using his designs to become the standard in professional recording throughout the 1950s and 1960s.

With the introduction of multi-track recording and large-format mixing consoles in the late 60’s, the new-school era of recording began. The process was conceived and developed by guitarist Les Paul in the 1940s with the  financial and inspirational assistance of Bing Crosby and the Ampex Corporation,Each musical part of an overall performance could be recorded until it was “perfect”. If a “group performance” was good, but the bass player hit a bad note on the 32nd measure, you could now go back and “punch-in” the correct note from the bassist. Isolation of all instruments became ultra important as each part became a “performance” unto itself. Each “track” had its own level & tone control as well as acoustic environment. Now, the recording process BECAME  the “performance.” This phenomenon has grown even more isolated, surgical and non-human in the present-day environment of digital workstations and virtual instruments.

In the SIXTIES… The first multi-track recorders (notwithstanding Les Paul’s research) appeared in 2-track & 3-track formats. Coming from a history of “capturing the performance”, the Rhythm Section of a song still followed the old-school guidelines in either mono or stereo (1 or 2 tracks respectively). That would leave one or two tracks open for a separate, isolated performance of vocals, string sections or horn sections – perhaps even a solo instrument. But the energy and synergy of capturing people playing together as a musical group was kept intact. In the extreme case of Phil Spector’s famous “wall of sound”, there would be two of every instrument – Two drummers, two piano players, two bass players, at least two guitar players & on & on – All playing simultaneously! The results were huge backing tracks full of energy, excitement, tone and acoustic space! And THAT is the magic inherent in the music of the period (and why recordings from that period continue to gain appreciative listeners, year after year, generation after generation).

dylan

Bob Dylan

Now I’m not revealing any startling new hypothesis here, nor am I addressing a subject that hasn’t already been reviewed or discussed by many before me. Presently, even music-as-a-career is currently in the middle of a old-school/new-school transition. But it’s always worthy to take a look in the rear-view mirror every now & then, especially in a discipline such as music where the career path to future success is so ill-defined.  We’re all in search of the magic energy of a hit song. And in a world that’s become increasingly virtual and synthesized, maybe some answers lie in mixing modern music methods with the true beauty of human group interaction. Is it live? or is it… just music.

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ZZ Top connects with digital patch

zz_top

DannyFrankS

Danny Reeves / Frank Beard

Frank Beard, the drummer with ZZ Top was in the house at Sound Works August 26 from 10pm – 12 midnight. Using digital patch we did a  live nationally syndicated radio show called Rockline, with host Bob Coburn.  Digital Patch technology allows for a live stereo – CD quality connection between two points. Sound Works uses this technology to connect with a network of production studios worldwide several times a week.  Digital patch  allowed Rockline to have Frank Beard live. This cool technology can also be used to extend live recording sessions to other cities!

Last night Billy Gibbons was in LA and Frank Beard in Houston connected via digital patch.  The show Rockline interviews the artists, promotes their tour and plays their music!  During the live show fans are encouraged to call in and ask questions …  I think the funniest question for ZZ Top was “What is your favorite food while on the road?”  Billy answered TV dinners!

If you didn’t hear it – ZZ Top will be streamed for two weeks on Rockline beginning the afternoon following the broadcast. The show featured information about ZZ Top’s new concert tour. The session was engineered by Danny Reeves and Karen Cook took photos.

FrankHanS

Frank Beard @ Sound Works

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Are you Analog or Digital?

Are you in the analog or digital camp? In other words, do you prefer the sound of analog (LP’s) or the sound of digital (CD’s)?

Before you answer, let’s get geeky and look at some definitions and also a list of pros and cons for both types of recording:

 

Analog: An electrical signal that continuously varies in strength as related to some form of input.  

Analog Recording: A means of recording audio or video whereby the recorded analog signal is a physical representation of the waveform of the original analog signal. Some examples of analog sound mediums are vinyl records or LPs, cassette tapes, 2” 24 track tape, 8-track tapes, VHS tapes etc..

 

Digital: A reference to a system whereby a continuously variable analog signal is reduced and encoded into discrete binary bits that establish a mathematical model of an original signal or other information.  

Digital Recording: A method of recording in which samples of the original analog signal are encoded on tape or disk as binary information for storage or processing. Some examples of digital sound mediums are CDs, DAT tapes, Digital Betacam tapes, MP3’s, WAVs, AIFs, etc…

 
Blah, blah blah
analogueDigitalSo, an analog recording is a signal that’s actually stamped upon a recording tape or medium.
A digital recording is actually snapshots of the signal captured in intervals, much like a moving picture can represent action over time when the sequence of pictures are played back in sequence.
 
Digital one’s and zero’s are stored on mediums such as a compact disc or hard drives.  

  Now that we have a little background, let’s discuss some of the pros and cons of each:

Analog Pros

  1. It’s a an accurate representation of sound but is limited by the device and recording medium.
  2. Many people find analog sound warmer and more pleasing to the ear.
  3. Distortion caused by over driving the recording with volume saturation can deliver a more pleasing result than digital methods.

Analog Cons

  1. Recordings are susceptible to degradation.
  2. Copies of the original recording are noisier and more distorted. 
  3. Editing is more cumbersome and time consuming.
  4. The background noise of the media (tape hiss) and recording device become a part of the recording.

Digital Pros

  1. Easier editing.
  2. Duplicates are an exact copies.
  3. Noise floor usually exceeds human hearing ability.

Digital Cons

  1. Recording at too loud a volume results in a harsh unpleasant sound.
  2. Conversion from analog or one digital format to another must be done carefully to avoid loss of fidelity or gritty sound.
  3. Most people feel that digital recordings are colder or more sterile than analog.

listenOk, made up your mind yet? Did the techno-babble above change your position? Or are you more conflicted?

Let me throw another wrench at you. Most people, even most sound engineers, have a hard time differentiating between the sound of analog and digital. 

Take a few minutes to watch this Wired Science episode that ran recently on PBS and you’ll see what I mean. Audio Files Vs. Audio Files.

 

Tech Note: Analog tape saturation offers a natural compression, lowering the audio peaks causing softer sounds to seem louder, smoothing high-frequency content (cymbals) and boosting the low bass frequencies.

Ok, here’s my two cents worth – I prefer analog sound because it’s artifacts are more natural and actually pleasing to the ear. Analog distortion is warmer and more acceptable. But digital recordings are easier to manipulate and each copy is an exact replica of the original.

Today there are a variety of tools (Plug-ins) available to the audio professional that can add an “analog” feel to digital recordings.

It’s possible to get the best of both worlds, the ease of digital editing and the warm sound of analog. People will always debate Analog and digital recording methods. Today the best sound engineers use both.

Please post your thoughts and comments below. Look for a future blog entry on this topic including some wild stories …

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They Just Haven’t Improved on Them

From the time our pre-historic ancestors crawled out of caves, our ears have been pretty darn important. At first, they kept us from being eaten. Next, we used them to find something to be eaten. Then, they acaveman earsllowed us to communicate with others. Outside of the occasional thunderclap, things were pretty darn quiet for a long while. But something happened when first, gunpowder, and then, the industrial revolution, arrived: LOUD NOISES. If you use your hearing for business, as I do, or just for things like hearing the beautiful sounds of nature, you might want to do everything possible to keep them healthy.

It’s a noisy world and exposure to loud noises is one of the most common causes of hearing loss. Prolonged exposure to noise above 85 decibels can permanently damage your hearing. For example, the noise from power lawn mowers, tractors and hand drills are in the 90- to 98-decibel range. If you regularly encounter bulldozers, chain saws, ambulance sirens or jet engine takeoffs for a minute or longer, you’re also in danger. These exposures produce sounds in the 105- to 140-decibel range. And it’s not just power tools and machinery – Be cautious with iPods and MP3 players. Today’s portable music players can bombard you with a steady serving of sound as loud as 130 decibels.

bigearsThe September issue of the Mayo Clinic Health Letter offers some great tips to protect your hearing:

Wear hearing protection — The best hearing protection device is the one you wear correctly. Whether it’s earplugs or earmuffs, look for something that offers an airtight seal. Wear hearing protection around loud sounds, even when doing everyday tasks such as mowing the lawn.

Be aware of noise – We are so used to things being louder than necessary. Turn down the volume on TV’s or music devices. As a rule, if you can’t hear or be heard by someone within 3 feet, the volume is too loud. And be cautious with headphones — If you’re using headphones and the person next to you can hear what you’re listening to, it’s too loud.

Give your ears a rest — Alternate noisy and quieter activities. In addition to the intensity, how long you’re exposed to a noise can affect hearing loss. In fact, noise that ranks lower on the decibel scale, but continues for a longer period of time, may actually be more harmful than a high-intensity noise that’s intermittent.

It’s really just all common sense. If it hurts your ears, it’s probably too loud.

By the way have you HEARD this one?

An elderly gentleman had serious hearing problems for a number of years. He went to the doctor and the doctor was able to have him fitted for a set of hearing aids that allowed the gentleman to hear 100%.


The elderly gentleman went back in a month to the doctor and the doctor said, “Your hearing is perfect. Your family must be really pleased that you can hear again.”

The gentleman replied, “Oh, I haven’t told my family yet. I just sit around and listen to the conversations. I’ve changed my will three times!”

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Sound News ~ Internet video, tips and the latest on copyright

Sound News

www.soundworks.com
SoundNews 08/03/09
In this issue:

• hot summer
• internet video
• business tips
warning
success story

HOT SUMMER

It’s been a busy summer with many long and short form projects including an animated feature film, audio books, DVD content & authoring, Internet video projects, creative commercials, building web sites & custom programming with e-commerce, CD and DVD duplication.

THE COPYRIGHT HOT POTATO“There’s battle lines being drawn… Nobody’s right, if everybody’s wrong.”
For What It’s Worth – Buffalo Springfield

image A rational person would surmise that REALLY – You can’t win. Copyright law was written FOR the content creators and copyright holders …

See “Can Music Copyright Exist on the Web? Part IV” and read our latest blog article on music copyright.

Other copyright news:

INTERNET VIDEO

Let us help you create a video for your web site. Did you know that good video content can market your service or product to obtain higher rankings in the search engines? We know video and SEO.

BUSINESS TIPS

A PowerPoint presentation can be converted to DVD along with new content or made fresh in video to be more interesting. We can convert your old training or marketing presentations to DVD, adding a professional voice track and updated music to make it current.

WARNING

Facebook is allowing developers and advertisers to your streaming content. To protect yourself, you must “opt-out”… see our blog for the full story: http://bit.ly/SKjMe

SUCCESS STORY

DATASLAP.com has shipped several “Visit London” campaigns to radio stations all over the US and that’s only one of hundreds of success stories. DataSlap is a great way to deliver commercials with confirmation.

Copyright © SoundWorks

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You have permission to publish any complete article as long as credit is given for the source and a link to this blog is provided. You are welcome to submit an article to this blog, please contact Dwight Cook dcook at soundworks dot com.

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